Carebotz is a single-player game featuring Bibz, a maintenance droid and protagonist on a mission to save a derelict factory from destruction.
Carebotz is a single-player game featuring Bibz, a maintenance droid and protagonist on a mission to save a derelict factory from destruction. To accomplish this, you must advance carefully as danger lurks everywhere; the factory is full of secrets, surprises and unknown technologies. Navigate the tight corridors, avoid deadly obstacles using your hover engine, and learn to take advantage of gravity. The cleverly designed levels require investigation, and often patience and exploration are the key to survival. As a humble maintenance droid, your daily tasks might appear mundane, but when the main computer awakes from hibernation, nothing is what it seems! You will quickly find yourself with mission objectives to eradicate the hostiles of unknown origin from the factory!
Carebotz is a 2.5D side-scroller game catering to multiple styles of play with many different paths to take. As you progress, you will encounter many different types of enemies and careful management of your energy level is critical. With an average gameplay session of 6-8 hours of fun, fans of the genre will instantly feel at home. Mastering the arsenal of weapons and upgrades is an important ingredient to win; only by experimenting with different combinations of weapons and tools will you prevail, and each offer a distinct style of play. Your collected valuables enable you to customize your toolset, making your craft more powerful and versatile.
My name is Péter Takács and I live in Hungary. I first met Unity a few years ago and since then I’ve been developing my game called Carebotz mostly alone. During this time, I had to learn several skills that I hadn’t really dealt with before, such as. 3D modeling, UI design, level design, marketing, video editing, and of course Unity itself. The only thing I thought wasn't going to be a problem was programming, because I'm a software developer full time ... I was wrong :) Every step is very difficult and exhausting in game development, but it's also really fun and adventurous. I hope my game finds its audience and there will be a few who will get a few hours of fun.
Designer | Programming | Graphics Peter Takacs - peter.takacs[at]glasscannonstudio[dot]com
Musics | SFXs Balazs Gyimesi (Space Between Lines)
Narrative Consultant Dome Lehoczky - lehoczky.dome[at]gmail[dot]com Chris R. Nagy
Graphics Consultant Pal Olah